Abstract
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DEVELOPMENT OF PLAY GUIDELINES FOR DIGITAL GAMES FOR DEAF STUDENTS’ LEARNING
Digital games have been arousing interest in academia, with a great concentration of efforts on investigating their educational potential. Technology provides opportunities to improve the learning performance of deaf students and digital games can have positive effects in terms of these individuals' visual skills and memory. However, most research related to digital games in an educational or learning context focuses on learners who do not have disabilities and little is known about the development of games aimed at learning for students with disabilities. This work is part of a larger project whose objective is to develop guidelines for designing digital games to support the learning of deaf students in bilingual schools. Qualitative data collection and analysis techniques were used and the research development process is divided into the following stages and processes: a) Literature review; b) Carrying out data collection at the Federal Institute of Santa Catarina – Palhoça-bilingual Campus (IFSC-PHB), in the city of Palhoça, Greater Florianópolis. For data collection, semi-structured interviews were used with deaf students at IFSC-PHB and with teachers (hearing, deaf and bilingual) of these students and with experts in game development; c) Mapping and Analysis of data carried out through content analysis by thematic categories of the interviews made; d) Development of guidelines; e) Assessment of the consistency and coherence of the guidelines developed through a Delphi Panel with experts. This article focuses on the stage of creating the guidelines itself and the scope is only on the play guidelines, where the aesthetics and visual elements of the digital game are found, thus fitting into the theme of this journal.
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