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JOGOS DIGITAIS DE BLOCOS DE MONTAR NA CONCEPÇÃO E REPRESENTAÇÃO DO PROJETO DE ARQUITETURA
This paper discusses the incorporation of digital building blocks games as a didactic tool for design and graphic representation in architectural design. From a methodological point of view, the paper is derived from an empirical experience, of a qualitative character, resulting from a workshop entitled “Designing with digital games”, carried out with students of the Architecture and Urbanism course of a Brazilian public university. As a result, it is evident that the use of building blocks as a design and project representation tool is quite adequate to stimulate the development of creativity in students of the early years, especially because they favor experimentation and the exploration of spatial vision.
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